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Achieving State-of-the-art by 

VR & MR Interface

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Mainstream Virtual Reality Platform

  • VR Hardware: Meta Quest 2/Pro, Steam HTC VIVE Pro 2

  • Distribution: Meta Quest Store, Steam

  • Backend Scalability, multiple objects handling

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Natural Control Input & Haptics

  • Grab-pull motion, hand tracking controller with vibration

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Adjustable Scale

  • Using gestures to scale the 3D Game and locomotion

  • See remote real world at any scale

  • Operate robot at any scale for large or small machines

Bi-directional Audio

  • Low latency audio through VR headset

  • Direct speaking and hearing through remote robot

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Achieving Immersion by

3D Immersive Telepresence

Flexible Camera Fusion

  • Fuse multiple RGB-D cameras into an unified 3D mesh

  • Automated multiple camera calibration

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Combine other Sensory inputs

  • Traditional video overlay

Bi-directional Audio

  • Low latency audio through VR headset

  • Direct speaking and hearing through remote robot

HD colored 3D Geometry in real-time (RGB-D)

  • Low bandwidth (20 Mbps @ 30 FPS), Low latency (100 ms)

  • HD texture on smooth mesh, beyond point cloud

  • Wide range of 3rd party RGB-D Camera support

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  • Hardware accelerated server, supporting Intel, Nvidia, ARM

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